sans_multi1.csv 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. 0,CombatZoneResize,133,251,508,391,TLResume,,
  2. 0,HeartTeleport,320,304,,,,,
  3. 0,HeartMode,1,,,,,,
  4. 0,TLPause,,,,,,,
  5. 0,SET,Loop,5,,,,,
  6. 0,:RndAttack,,,,,,,
  7. 0,BlackScreen,1,,,,,,
  8. 0,Sound,Flash,,,,,,
  9. 0.4,BlackScreen,0,,,,,,
  10. 0,Sound,Flash,,,,,,
  11. 0,JMPZ,End,$Loop,,,,,
  12. 0,SUB,Loop,$Loop,1,,,,
  13. 0,RND,Jump,5,,,,,
  14. 0,ADD,Jump,$Jump,1,,,,
  15. 0,JMPREL,$Jump,,,,,,
  16. 0,JMPABS,Attack0,,,,,,
  17. 0,JMPABS,Attack1,,,,,,
  18. 0,JMPABS,Attack2,,,,,,
  19. 0,JMPABS,Attack3,,,,,,
  20. 0,JMPABS,Attack4,,,,,,
  21. 0,:Attack0,,,,,,,
  22. 0,CombatZoneResizeInstant,121,276,526,391,,,
  23. 0,HeartMode,1,,,,,,
  24. 0,HeartTeleport,320,376,,,,,
  25. 0,BoneVRepeat,128,341,45,0,240,4,16
  26. 0,BoneV,64,286,100,0,240,,
  27. 0,BoneVRepeat,512,341,45,2,240,4,16
  28. 0,BoneV,576,286,100,2,240,,
  29. 0.9,JMPABS,RndAttack,,,,,,
  30. 0,:Attack1,,,,,,,
  31. 0,CombatZoneResizeInstant,121,276,526,391,,,
  32. 0,HeartMode,1,,,,,,
  33. 0,HeartTeleport,320,376,,,,,
  34. 0,BoneV,128,286,100,0,240,1,
  35. 0,BoneV,56,366,20,0,240,0,
  36. 0,BoneV,24,286,100,0,240,0,
  37. 0,BoneV,512,286,100,2,240,1,
  38. 0,BoneV,584,366,20,2,240,0,
  39. 0,BoneV,616,286,100,2,240,0,
  40. 1.1,JMPABS,RndAttack,,,,,,
  41. 0,:Attack2,,,,,,,
  42. 0,CombatZoneResizeInstant,171,276,476,391,,,
  43. 0,HeartMode,1,,,,,,
  44. 0,HeartTeleport,320,376,,,,,
  45. 0,SET,Total,0,,,,,
  46. 0,SET,Loop2,0,,,,,
  47. 0,:Attack2Begin,,,,,,,
  48. 0,RND,Choice,3,,,,,
  49. 0,ADD,HeightB,$Choice,2,,,,
  50. 0,MUL,HeightB,$HeightB,10,,,,
  51. 0,SET,RndSpeed,0,,,,,
  52. 0,JMPZ,SkipRndSpeed,$Loop2,,,,,
  53. 0,RND,RndSpeed,3,,,,,
  54. 0,SUB,RndSpeed,$RndSpeed,1,,,,
  55. 0,MUL,RndSpeed,$RndSpeed,2,,,,
  56. 0,:SkipRndSpeed,,,,,,,
  57. 0,SUB,HeightT,86,$HeightB,,,,
  58. 0,SUB,YB,386,$HeightB,,,,
  59. 0,MUL,X,$Loop2,22,,,,
  60. 0,ADD,X,$X,25,,,,
  61. 0,ADD,X,$X,$Total,,,,
  62. 0,ADD,SpeedL,6,$RndSpeed,,,,
  63. 0,MUL,XL,$X,$SpeedL,,,,
  64. 0,SUB,XL,320,$XL,,,,
  65. 0,MUL,SpeedL,$SpeedL,30,,,,
  66. 0,MUL,RndSpeed,$RndSpeed,-1,,,,
  67. 0,ADD,SpeedR,6,$RndSpeed,,,,
  68. 0,MUL,XR,$X,$SpeedR,,,,
  69. 0,ADD,XR,320,$XR,,,,
  70. 0,MUL,SpeedR,$SpeedR,30,,,,
  71. 0,BoneV,$XL,282,$HeightT,0,$SpeedL,,
  72. 0,BoneV,$XL,$YB,$HeightB,0,$SpeedL,,
  73. 0,BoneV,$XR,282,$HeightT,2,$SpeedR,,
  74. 0,BoneV,$XR,$YB,$HeightB,2,$SpeedR,,
  75. 0,MUL,TotalInc,$Choice,5,,,,
  76. 0,ADD,Total,$Total,$TotalInc,,,,
  77. 0,ADD,Loop2,$Loop2,1,,,,
  78. 0,JMPL,Attack2Begin,$Loop2,4,,,,
  79. 1.9,JMPABS,RndAttack,,,,,,
  80. 0,:Attack3,,,,,,,
  81. 0,CombatZoneResizeInstant,171,276,476,391,,,
  82. 0,HeartMode,1,,,,,,
  83. 0,HeartTeleport,320,376,,,,,
  84. 0,BoneVRepeat,200,282,70,0,150,3,125
  85. 0,BoneVRepeat,200,371,15,0,150,3,125
  86. 0,BoneVRepeat,440,282,70,2,150,3,125
  87. 0,BoneVRepeat,440,371,15,2,150,3,125
  88. 1.7,JMPABS,RndAttack,,,,,,
  89. 0,:Attack4,,,,,,,
  90. 0,CombatZoneResizeInstant,121,276,526,391,,,
  91. 0,HeartMode,1,,,,,,
  92. 0,RND,Side,2,,,,,
  93. 0,JMPZ,Attack4Other,$Side,,,,,
  94. 0,HeartTeleport,506,376,,,,,
  95. 0,BoneVRepeat,200,331,55,0,360,11,24
  96. 0,BoneVRepeat,-64,371,15,0,360,10,24
  97. 1.5,JMPABS,RndAttack,,,,,,
  98. 0,:Attack4Other,,,,,,,
  99. 0,HeartTeleport,149,376,,,,,
  100. 0,BoneVRepeat,440,331,55,2,360,11,24
  101. 0,BoneVRepeat,704,371,15,2,360,10,24
  102. 1.5,JMPABS,RndAttack,,,,,,
  103. 0,:End,,,,,,,
  104. 0,CombatZoneResizeInstant,33,251,608,391,,,
  105. 0,EndAttack,,,,,,,