index.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <!-- saved from url=(0038)https://jcw87.github.io/c2-sans-fight/ -->
  3. <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  4. <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
  5. <title>sans.</title>
  6. <meta name="description" content="do you wanna have a bad time? &#39;cause if you visit this page... you are REALLY not going to like what happens next.">
  7. <!-- Standardised web app manifest -->
  8. <link rel="manifest" href="appmanifest.json">
  9. <!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
  10. <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui">
  11. <meta name="apple-mobile-web-app-capable" content="yes">
  12. <meta name="apple-mobile-web-app-status-bar-style" content="black">
  13. <link rel="apple-touch-icon" sizes="256x256" href="images/icon-256.png">
  14. <meta name="HandheldFriendly" content="true">
  15. <!-- Chrome for Android web app tags -->
  16. <meta name="mobile-web-app-capable" content="yes">
  17. <link rel="shortcut icon" sizes="256x256" href="images/icon-256.png">
  18. <!-- All margins and padding must be zero for the canvas to fill the screen. -->
  19. <style type="text/css">
  20. * {
  21. padding: 0;
  22. margin: 0;
  23. }
  24. html, body {
  25. background: #000;
  26. color: #fff;
  27. overflow: hidden;
  28. touch-action: none;
  29. -ms-touch-action: none;
  30. }
  31. canvas {
  32. touch-action-delay: none;
  33. touch-action: none;
  34. -ms-touch-action: none;
  35. }
  36. </style>
  37. <script src="/fun/sansdat/offlineClient.js"></script></head>
  38. <body data-gr-c-s-loaded="true" class="vsc-initialized">
  39. <div id="fb-root"></div>
  40. <script>
  41. // Issue a warning if trying to preview an exported project on disk.
  42. (function(){
  43. // Check for running exported on file protocol
  44. if (window.location.protocol.substr(0, 4) === "file")
  45. {
  46. alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
  47. }
  48. })();
  49. </script>
  50. <!-- The canvas must be inside a div called c2canvasdiv -->
  51. <div id="c2canvasdiv" style="width: 640px; height: 480px; margin-left: 139px; margin-top: 67px;">
  52. <!-- The canvas the project will render to. If you change its ID, don't forget to change the
  53. ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
  54. <canvas id="c2canvas" width="640" height="480" style="width: 640px; height: 480px;">
  55. <!-- This text is displayed if the visitor's browser does not support HTML5.
  56. You can change it, but it is a good idea to link to a description of a browser
  57. and provide some links to download some popular HTML5-compatible browsers. -->
  58. <h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org/">What is a browser?</a>
  59. <br><br><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br>
  60. <a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br>
  61. <a href="http://www.google.com/chrome/">Google Chrome</a><br>
  62. <a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
  63. </canvas>
  64. </div>
  65. <!-- Pages load faster with scripts at the bottom -->
  66. <!-- Construct 2 exported games require jQuery. -->
  67. <script src="/js/jquery.min.js"></script>
  68. <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
  69. This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
  70. <script src="/fun/sansdat/c2runtime.js"></script>
  71. <script>
  72. // Start the Construct 2 project running on window load.
  73. jQuery(document).ready(function ()
  74. {
  75. // Create new runtime using the c2canvas
  76. cr_createRuntime("c2canvas");
  77. });
  78. // Pause and resume on page becoming visible/invisible
  79. function onVisibilityChanged() {
  80. if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
  81. cr_setSuspended(true);
  82. else
  83. cr_setSuspended(false);
  84. };
  85. document.addEventListener("visibilitychange", onVisibilityChanged, false);
  86. document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
  87. document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
  88. document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
  89. function OnRegisterSWError(e)
  90. {
  91. console.warn("Failed to register service worker: ", e);
  92. };
  93. // Runtime calls this global method when ready to start caching (i.e. after startup).
  94. // This registers the service worker which caches resources for offline support.
  95. window.C2_RegisterSW = function C2_RegisterSW()
  96. {
  97. if (!navigator.serviceWorker)
  98. return; // no SW support, ignore call
  99. try {
  100. navigator.serviceWorker.register("/fun/sansdat/sw.js", { scope: "./" })
  101. .then(function (reg)
  102. {
  103. console.log("Registered service worker on " + reg.scope);
  104. })
  105. .catch(OnRegisterSWError);
  106. }
  107. catch (e)
  108. {
  109. OnRegisterSWError(e);
  110. }
  111. };
  112. </script>
  113. </body>