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- <!DOCTYPE html>
- <!-- saved from url=(0038)https://jcw87.github.io/c2-sans-fight/ -->
- <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
- <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
- <title>sans.</title>
- <meta name="description" content="do you wanna have a bad time? 'cause if you visit this page... you are REALLY not going to like what happens next.">
-
- <!-- Standardised web app manifest -->
- <link rel="manifest" href="appmanifest.json">
-
- <!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <meta name="apple-mobile-web-app-status-bar-style" content="black">
- <link rel="apple-touch-icon" sizes="256x256" href="images/icon-256.png">
- <meta name="HandheldFriendly" content="true">
-
- <!-- Chrome for Android web app tags -->
- <meta name="mobile-web-app-capable" content="yes">
- <link rel="shortcut icon" sizes="256x256" href="images/icon-256.png">
- <!-- All margins and padding must be zero for the canvas to fill the screen. -->
- <style type="text/css">
- * {
- padding: 0;
- margin: 0;
- }
- html, body {
- background: #000;
- color: #fff;
- overflow: hidden;
- touch-action: none;
- -ms-touch-action: none;
- }
- canvas {
- touch-action-delay: none;
- touch-action: none;
- -ms-touch-action: none;
- }
- </style>
-
- <script src="/fun/sansdat/offlineClient.js"></script></head>
-
- <body data-gr-c-s-loaded="true" class="vsc-initialized">
- <div id="fb-root"></div>
- <script>
- // Issue a warning if trying to preview an exported project on disk.
- (function(){
- // Check for running exported on file protocol
- if (window.location.protocol.substr(0, 4) === "file")
- {
- alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
- }
- })();
- </script>
-
- <!-- The canvas must be inside a div called c2canvasdiv -->
- <div id="c2canvasdiv" style="width: 640px; height: 480px; margin-left: 139px; margin-top: 67px;">
-
- <!-- The canvas the project will render to. If you change its ID, don't forget to change the
- ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
- <canvas id="c2canvas" width="640" height="480" style="width: 640px; height: 480px;">
- <!-- This text is displayed if the visitor's browser does not support HTML5.
- You can change it, but it is a good idea to link to a description of a browser
- and provide some links to download some popular HTML5-compatible browsers. -->
- <h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org/">What is a browser?</a>
- <br><br><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br>
- <a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br>
- <a href="http://www.google.com/chrome/">Google Chrome</a><br>
- <a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
- </canvas>
-
- </div>
-
- <!-- Pages load faster with scripts at the bottom -->
-
- <!-- Construct 2 exported games require jQuery. -->
- <script src="/js/jquery.min.js"></script>
-
- <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
- This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
- <script src="/fun/sansdat/c2runtime.js"></script>
- <script>
- // Start the Construct 2 project running on window load.
- jQuery(document).ready(function ()
- {
- // Create new runtime using the c2canvas
- cr_createRuntime("c2canvas");
- });
-
- // Pause and resume on page becoming visible/invisible
- function onVisibilityChanged() {
- if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
- cr_setSuspended(true);
- else
- cr_setSuspended(false);
- };
-
- document.addEventListener("visibilitychange", onVisibilityChanged, false);
- document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
- document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
- document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
-
- function OnRegisterSWError(e)
- {
- console.warn("Failed to register service worker: ", e);
- };
-
- // Runtime calls this global method when ready to start caching (i.e. after startup).
- // This registers the service worker which caches resources for offline support.
- window.C2_RegisterSW = function C2_RegisterSW()
- {
- if (!navigator.serviceWorker)
- return; // no SW support, ignore call
-
- try {
- navigator.serviceWorker.register("/fun/sansdat/sw.js", { scope: "./" })
- .then(function (reg)
- {
- console.log("Registered service worker on " + reg.scope);
- })
- .catch(OnRegisterSWError);
- }
- catch (e)
- {
- OnRegisterSWError(e);
- }
- };
- </script>
-
- </body>
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