sans_bonegap2.csv 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. 0,CombatZoneResize,133,251,508,391,TLResume
  2. 0,HeartTeleport,320,376,,,
  3. 0,HeartMode,1,,,,
  4. 0,TLPause,,,,,
  5. 0,SET,Total,0,,,
  6. 0,:Begin,,,,,
  7. 0,JMPNL,End,$Total,150,,
  8. 0,RND,Choice,4,,,
  9. 0,MUL,Jump,$Choice,3,,
  10. 0,ADD,Jump,$Jump,1,,
  11. 0,JMPREL,$Jump,,,,
  12. 0,SET,HeightB,20,,,
  13. 0,ADD,Total,$Total,9,,
  14. 0,JMPREL,9,,,,
  15. 0,SET,HeightB,30,,,
  16. 0,ADD,Total,$Total,11,,
  17. 0,JMPREL,6,,,,
  18. 0,SET,HeightB,40,,,
  19. 0,ADD,Total,$Total,19,,
  20. 0,JMPREL,3,,,,
  21. 0,SET,HeightB,60,,,
  22. 0,ADD,Total,$Total,25,,
  23. 0,RND,RndSpeed,3,,,
  24. 0,SUB,RndSpeed,$RndSpeed,1,,
  25. 0,MUL,RndSpeed,$RndSpeed,2,,
  26. 0,JMPNE,SkipZeroSpeed,$HeightB,40,,
  27. 0,SET,RndSpeed,0,,,
  28. 0,:SkipZeroSpeed,,,,,
  29. 0,SUB,HeightT,111,$HeightB,,
  30. 0,SUB,YB,386,$HeightB,,
  31. 0,ADD,X,$Total,32,,
  32. 0,JMPNE,BoneL,$HeightB,60,,
  33. 0,SET,RndSpeed,-1,,,
  34. 0,:BoneL,,,,,
  35. 0,ADD,SpeedL,8,$RndSpeed,,
  36. 0,MUL,XL,$X,$SpeedL,,
  37. 0,SUB,XL,320,$XL,,
  38. 0,MUL,SpeedL,$SpeedL,30,,
  39. 0,JMPE,BoneR,$HeightB,60,,
  40. 0,MUL,RndSpeed,$RndSpeed,-1,,
  41. 0,:BoneR,,,,,
  42. 0,ADD,SpeedR,8,$RndSpeed,,
  43. 0,MUL,XR,$X,$SpeedR,,
  44. 0,ADD,XR,320,$XR,,
  45. 0,MUL,SpeedR,$SpeedR,30,,
  46. 0,BoneV,$XL,257,$HeightT,0,$SpeedL
  47. 0,BoneV,$XL,$YB,$HeightB,0,$SpeedL
  48. 0,BoneV,$XR,257,$HeightT,2,$SpeedR
  49. 0,BoneV,$XR,$YB,$HeightB,2,$SpeedR
  50. 0,MUL,Jump,$Choice,2,,
  51. 0,ADD,Jump,$Jump,1,,
  52. 0,JMPREL,$Jump,,,,
  53. 0,ADD,Total,$Total,15,,
  54. 0,JMPREL,6,,,,
  55. 0,ADD,Total,$Total,17,,
  56. 0,JMPREL,4,,,,
  57. 0,ADD,Total,$Total,19,,
  58. 0,JMPREL,2,,,,
  59. 0,ADD,Total,$Total,25,,
  60. 0,JMPABS,Begin,,,,
  61. 0,:End,,,,,
  62. 7,EndAttack,,,,,