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- // Initialize Phaser, and creates a 400x490px game
- var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div');
- var game_state = {};
- // Creates a new 'main' state that will contain the game
- game_state.main = function() { };
- game_state.main.prototype = {
- // Function called first to load all the assets
- preload: function() {
- // Change the background color of the game
- this.game.stage.backgroundColor = '#71c5cf';
- // Load the bird sprite
- this.game.load.image('bird', '/../images/bird.png');
- // Load the pipe sprite
- this.game.load.image('pipe', '/../images/pipe.png');
- },
- // Fuction called after 'preload' to setup the game
- create: function() {
- // Display the bird on the screen
- this.bird = this.game.add.sprite(100, 245, 'bird');
-
- // Add gravity to the bird to make it fall
- this.bird.body.gravity.y = 1000;
- // Call the 'jump' function when the spacekey is hit
- var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
- space_key.onDown.add(this.jump, this);
- // Create a group of 20 pipes
- this.pipes = game.add.group();
- this.pipes.createMultiple(20, 'pipe');
- // Timer that calls 'add_row_of_pipes' ever 1.5 seconds
- this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);
- // Add a score label on the top left of the screen
- this.score = 0;
- var style = { font: "30px Arial", fill: "#ffffff" };
- this.label_score = this.game.add.text(20, 20, "0", style);
- },
- // This function is called 60 times per second
- update: function() {
- // If the bird is out of the world (too high or too low), call the 'restart_game' function
- if (this.bird.inWorld == false)
- this.restart_game();
- // If the bird overlap any pipes, call 'restart_game'
- this.game.physics.overlap(this.bird, this.pipes, this.restart_game, null, this);
- },
- // Make the bird jump
- jump: function() {
- // Add a vertical velocity to the bird
- this.bird.body.velocity.y = -350;
- },
- // Restart the game
- restart_game: function() {
- // Remove the timer
- this.game.time.events.remove(this.timer);
- // Start the 'main' state, which restarts the game
- this.game.state.start('main');
- },
- // Add a pipe on the screen
- add_one_pipe: function(x, y) {
- // Get the first dead pipe of our group
- var pipe = this.pipes.getFirstDead();
- // Set the new position of the pipe
- pipe.reset(x, y);
- // Add velocity to the pipe to make it move left
- pipe.body.velocity.x = -200;
-
- // Kill the pipe when it's no longer visible
- pipe.outOfBoundsKill = true;
- },
- // Add a row of 6 pipes with a hole somewhere in the middle
- add_row_of_pipes: function() {
- var hole = Math.floor(Math.random()*5)+1;
-
- for (var i = 0; i < 8; i++)
- if (i != hole && i != hole +1)
- this.add_one_pipe(400, i*60+10);
-
- this.score += 1;
- this.label_score.content = this.score;
- },
- };
- // Add and start the 'main' state to start the game
- game.state.add('main', game_state.main);
- game.state.start('main');
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