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- message IMeshImp {
- }
- message Mesh {
- optional IMeshImp _meshImp = 1;
- repeated float3 _vertices = 2;
- repeated uint32 _colors = 3;
- repeated float3 _normals = 4;
- repeated float2 _uvs = 5;
- repeated int32 _triangles = 6;
- }
- message float2 {
- optional float x = 1 [default = 0];
- optional float y = 2 [default = 0];
- }
- message float3 {
- optional float x = 1 [default = 0];
- optional float y = 2 [default = 0];
- optional float z = 3 [default = 0];
- }
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