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- // THREEx.KeyboardState.js keep the current state of the keyboard.
- // It is possible to query it at any time. No need of an event.
- // This is particularly convenient in loop driven case, like in
- // 3D demos or games.
- //
- // # Usage
- //
- // **Step 1**: Create the object
- //
- // ```var keyboard = new THREEx.KeyboardState();```
- //
- // **Step 2**: Query the keyboard state
- //
- // This will return true if shift and A are pressed, false otherwise
- //
- // ```keyboard.pressed("shift+A")```
- //
- // **Step 3**: Stop listening to the keyboard
- //
- // ```keyboard.destroy()```
- //
- // NOTE: this library may be nice as standaline. independant from three.js
- // - rename it keyboardForGame
- //
- // # Code
- //
- /** @namespace */
- var THREEx = THREEx || {};
- /**
- * - NOTE: it would be quite easy to push event-driven too
- * - microevent.js for events handling
- * - in this._onkeyChange, generate a string from the DOM event
- * - use this as event name
- */
- THREEx.KeyboardState = function(domElement)
- {
- this.domElement= domElement || document;
- // to store the current state
- this.keyCodes = {};
- this.modifiers = {};
- // create callback to bind/unbind keyboard events
- var _this = this;
- this._onKeyDown = function(event){ _this._onKeyChange(event) }
- this._onKeyUp = function(event){ _this._onKeyChange(event) }
- // bind keyEvents
- this.domElement.addEventListener("keydown", this._onKeyDown, false);
- this.domElement.addEventListener("keyup", this._onKeyUp, false);
- // create callback to bind/unbind window blur event
- this._onBlur = function(){
- for(var prop in _this.keyCodes) _this.keyCodes[prop] = false;
- for(var prop in _this.modifiers) _this.modifiers[prop] = false;
- }
- // bind window blur
- window.addEventListener("blur", this._onBlur, false);
- }
- /**
- * To stop listening of the keyboard events
- */
- THREEx.KeyboardState.prototype.destroy = function()
- {
- // unbind keyEvents
- this.domElement.removeEventListener("keydown", this._onKeyDown, false);
- this.domElement.removeEventListener("keyup", this._onKeyUp, false);
- // unbind window blur event
- window.removeEventListener("blur", this._onBlur, false);
- }
- THREEx.KeyboardState.MODIFIERS = ['shift', 'ctrl', 'alt', 'meta'];
- THREEx.KeyboardState.ALIAS = {
- 'left' : 37,
- 'up' : 38,
- 'right' : 39,
- 'down' : 40,
- 'space' : 32,
- 'pageup' : 33,
- 'pagedown' : 34,
- 'tab' : 9,
- 'escape' : 27
- };
- /**
- * to process the keyboard dom event
- */
- THREEx.KeyboardState.prototype._onKeyChange = function(event)
- {
- // log to debug
- //console.log("onKeyChange", event, event.keyCode, event.shiftKey, event.ctrlKey, event.altKey, event.metaKey)
- // update this.keyCodes
- var keyCode = event.keyCode
- var pressed = event.type === 'keydown' ? true : false
- this.keyCodes[keyCode] = pressed
- // update this.modifiers
- this.modifiers['shift'] = event.shiftKey
- this.modifiers['ctrl'] = event.ctrlKey
- this.modifiers['alt'] = event.altKey
- this.modifiers['meta'] = event.metaKey
- }
- /**
- * query keyboard state to know if a key is pressed of not
- *
- * @param {String} keyDesc the description of the key. format : modifiers+key e.g shift+A
- * @returns {Boolean} true if the key is pressed, false otherwise
- */
- THREEx.KeyboardState.prototype.pressed = function(keyDesc){
- var keys = keyDesc.split("+");
- for(var i = 0; i < keys.length; i++){
- var key = keys[i]
- var pressed = false
- if( THREEx.KeyboardState.MODIFIERS.indexOf( key ) !== -1 ){
- pressed = this.modifiers[key];
- }else if( Object.keys(THREEx.KeyboardState.ALIAS).indexOf( key ) != -1 ){
- pressed = this.keyCodes[ THREEx.KeyboardState.ALIAS[key] ];
- }else {
- pressed = this.keyCodes[key.toUpperCase().charCodeAt(0)]
- }
- if( !pressed) return false;
- };
- return true;
- }
- /**
- * return true if an event match a keyDesc
- * @param {KeyboardEvent} event keyboard event
- * @param {String} keyDesc string description of the key
- * @return {Boolean} true if the event match keyDesc, false otherwise
- */
- THREEx.KeyboardState.prototype.eventMatches = function(event, keyDesc) {
- var aliases = THREEx.KeyboardState.ALIAS
- var aliasKeys = Object.keys(aliases)
- var keys = keyDesc.split("+")
- // log to debug
- // console.log("eventMatches", event, event.keyCode, event.shiftKey, event.ctrlKey, event.altKey, event.metaKey)
- for(var i = 0; i < keys.length; i++){
- var key = keys[i];
- var pressed = false;
- if( key === 'shift' ){
- pressed = (event.shiftKey ? true : false)
- }else if( key === 'ctrl' ){
- pressed = (event.ctrlKey ? true : false)
- }else if( key === 'alt' ){
- pressed = (event.altKey ? true : false)
- }else if( key === 'meta' ){
- pressed = (event.metaKey ? true : false)
- }else if( aliasKeys.indexOf( key ) !== -1 ){
- pressed = (event.keyCode === aliases[key] ? true : false);
- }else if( event.keyCode === key.toUpperCase().charCodeAt(0) ){
- pressed = true;
- }
- if( !pressed ) return false;
- }
- return true;
- }
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