0,CombatZoneResize,133,251,508,391,TLResume,, 0,HeartTeleport,320,304,,,,, 0,HeartMode,1,,,,,, 0,TLPause,,,,,,, 0,SET,Loop,5,,,,, 0,:RndAttack,,,,,,, 0,BlackScreen,1,,,,,, 0,Sound,Flash,,,,,, 0.4,BlackScreen,0,,,,,, 0,Sound,Flash,,,,,, 0,JMPZ,End,$Loop,,,,, 0,SUB,Loop,$Loop,1,,,, 0,RND,Jump,5,,,,, 0,ADD,Jump,$Jump,1,,,, 0,JMPREL,$Jump,,,,,, 0,JMPABS,Attack0,,,,,, 0,JMPABS,Attack1,,,,,, 0,JMPABS,Attack2,,,,,, 0,JMPABS,Attack3,,,,,, 0,JMPABS,Attack4,,,,,, 0,:Attack0,,,,,,, 0,CombatZoneResizeInstant,121,276,526,391,,, 0,HeartMode,1,,,,,, 0,HeartTeleport,320,376,,,,, 0,BoneVRepeat,128,341,45,0,240,4,16 0,BoneV,64,286,100,0,240,, 0,BoneVRepeat,512,341,45,2,240,4,16 0,BoneV,576,286,100,2,240,, 0.9,JMPABS,RndAttack,,,,,, 0,:Attack1,,,,,,, 0,CombatZoneResizeInstant,121,276,526,391,,, 0,HeartMode,1,,,,,, 0,HeartTeleport,320,376,,,,, 0,BoneV,128,286,100,0,240,1, 0,BoneV,56,366,20,0,240,0, 0,BoneV,24,286,100,0,240,0, 0,BoneV,512,286,100,2,240,1, 0,BoneV,584,366,20,2,240,0, 0,BoneV,616,286,100,2,240,0, 1.1,JMPABS,RndAttack,,,,,, 0,:Attack2,,,,,,, 0,CombatZoneResizeInstant,171,276,476,391,,, 0,HeartMode,1,,,,,, 0,HeartTeleport,320,376,,,,, 0,SET,Total,0,,,,, 0,SET,Loop2,0,,,,, 0,:Attack2Begin,,,,,,, 0,RND,Choice,3,,,,, 0,ADD,HeightB,$Choice,2,,,, 0,MUL,HeightB,$HeightB,10,,,, 0,SET,RndSpeed,0,,,,, 0,JMPZ,SkipRndSpeed,$Loop2,,,,, 0,RND,RndSpeed,3,,,,, 0,SUB,RndSpeed,$RndSpeed,1,,,, 0,MUL,RndSpeed,$RndSpeed,2,,,, 0,:SkipRndSpeed,,,,,,, 0,SUB,HeightT,86,$HeightB,,,, 0,SUB,YB,386,$HeightB,,,, 0,MUL,X,$Loop2,22,,,, 0,ADD,X,$X,25,,,, 0,ADD,X,$X,$Total,,,, 0,ADD,SpeedL,6,$RndSpeed,,,, 0,MUL,XL,$X,$SpeedL,,,, 0,SUB,XL,320,$XL,,,, 0,MUL,SpeedL,$SpeedL,30,,,, 0,MUL,RndSpeed,$RndSpeed,-1,,,, 0,ADD,SpeedR,6,$RndSpeed,,,, 0,MUL,XR,$X,$SpeedR,,,, 0,ADD,XR,320,$XR,,,, 0,MUL,SpeedR,$SpeedR,30,,,, 0,BoneV,$XL,282,$HeightT,0,$SpeedL,, 0,BoneV,$XL,$YB,$HeightB,0,$SpeedL,, 0,BoneV,$XR,282,$HeightT,2,$SpeedR,, 0,BoneV,$XR,$YB,$HeightB,2,$SpeedR,, 0,MUL,TotalInc,$Choice,5,,,, 0,ADD,Total,$Total,$TotalInc,,,, 0,ADD,Loop2,$Loop2,1,,,, 0,JMPL,Attack2Begin,$Loop2,4,,,, 1.9,JMPABS,RndAttack,,,,,, 0,:Attack3,,,,,,, 0,CombatZoneResizeInstant,171,276,476,391,,, 0,HeartMode,1,,,,,, 0,HeartTeleport,320,376,,,,, 0,BoneVRepeat,200,282,70,0,150,3,125 0,BoneVRepeat,200,371,15,0,150,3,125 0,BoneVRepeat,440,282,70,2,150,3,125 0,BoneVRepeat,440,371,15,2,150,3,125 1.7,JMPABS,RndAttack,,,,,, 0,:Attack4,,,,,,, 0,CombatZoneResizeInstant,121,276,526,391,,, 0,HeartMode,1,,,,,, 0,RND,Side,2,,,,, 0,JMPZ,Attack4Other,$Side,,,,, 0,HeartTeleport,506,376,,,,, 0,BoneVRepeat,200,331,55,0,360,11,24 0,BoneVRepeat,-64,371,15,0,360,10,24 1.5,JMPABS,RndAttack,,,,,, 0,:Attack4Other,,,,,,, 0,HeartTeleport,149,376,,,,, 0,BoneVRepeat,440,331,55,2,360,11,24 0,BoneVRepeat,704,371,15,2,360,10,24 1.5,JMPABS,RndAttack,,,,,, 0,:End,,,,,,, 0,CombatZoneResizeInstant,33,251,608,391,,, 0,EndAttack,,,,,,,