0,CombatZoneResize,241,226,406,391,TLResume,,, 0,HeartTeleport,320,304,,,,,, 0,HeartMode,0,,,,,,, 0,TLPause,,,,,,,, 0,SansSweat,0,,,,,,, 0,SET,I,0,,,,,, 0.3,RND,Direction,4,,,,,, 0,ADD,Jump,$Direction,1,,,,, 0,JMPREL,$Jump,,,,,,, 0,JMPREL,4,,,,,,, 0,JMPREL,5,,,,,,, 0,JMPREL,6,,,,,,, 0,JMPREL,7,,,,,,, 0,SansBody,HandRight,,,,,,, 0,JMPREL,7,,,,,,, 0,SansBody,HandDown,,,,,,, 0,JMPREL,5,,,,,,, 0,SansBody,HandLeft,,,,,,, 0,JMPREL,3,,,,,,, 0,SansBody,HandUp,,,,,,, 0,JMPREL,1,,,,,,, 0.26666,SansSlam,$Direction,,,,,,, 0.2,BoneStab,$Direction,29,0.4,0,,,, 0,ADD,I,$I,1,,,,, 0,JMPL,7,$I,4,,,,, 0,BoneHRepeat,130,-10,200,1,300,3,183, 0,BoneHRepeat,330,650,200,3,300,3,183, 0.5,HeartMode,0,,,,,,, 2,SansBody,HandLeft,,,,,,, 0.2,SansSlam,2,,,,,,, 0.3,SansBody,HandRight,,,,,,, 0.2,HeartMaxFallSpeed,450,,,,,,, 0,SansSlam,0,,,,,,, 0,CombatZoneResizeInstant,241,226,449,391,,,, 0,CombatZoneSpeed,900,,,,,,, 0,CombatZoneResize,241,226,650,391,,,, 0.33333,HeartMaxFallSpeed,-300,,,,,,, 0,SansAnimation,Idle,,,,,,, 0,SansRepeat,,,,,,,, 0,CombatZoneResize,-10,226,650,391,,,, 0.3,CombatZoneSpeed,30,,,,,,, 0,CombatZoneResize,-10,264,650,369,,,, 0.9,GetHeartPos,HeartX,HeartY,,,,,, 0,HeartTeleport,40,$HeartY,,,,,, 0,HeartMaxFallSpeed,0,,,,,,, 0,SansSlam,0,,,,,,, 0,DIV,Deg,180,$pi,,,,, 0,SET,I,0,,,,,, 0,DIV,Ang,$I,2,,,,, 0,MUL,Ang,$Ang,$Deg,,,,, 0,SIN,Sine,$Ang,,,,,, 0,MUL,Sine,$Sine,25,,,,, 0,FLOOR,Sine,$Sine,,,,,, 0,MUL,X,$I,60,,,,, 0,ADD,X,$X,634,,,,, 0,SET,Y,270,,,,,, 0,ADD,H,30,$Sine,,,,, 0,BoneV,$X,$Y,$H,2,900,,, 0,ADD,Y,$Y,$H,,,,, 0,ADD,Y,$Y,34,,,,, 0,SUB,H,364,$Y,,,,, 0,BoneV,$X,$Y,$H,2,900,,, 0,ADD,I,$I,1,,,,, 0,JMPL,49,$I,44,,,,, 0,ADD,X,$X,360,,,,, 0,BoneVRepeat,$X,270,50,2,900,3,15, 0,ADD,X,$X,330,,,,, 0,BoneVRepeat,$X,314,50,2,900,3,15, 0,ADD,X,$X,300,,,,, 0,BoneVRepeat,$X,270,50,2,900,3,15, 0,ADD,X,$X,300,,,,, 0,BoneVRepeat,$X,314,50,2,900,3,15, 0,ADD,X,$X,270,,,,, 0,BoneVRepeat,$X,270,50,2,900,3,15, 0,ADD,X,$X,270,,,,, 0,BoneVRepeat,$X,314,50,2,900,3,15, 0,ADD,X,$X,240,,,,, 0,BoneVRepeat,$X,270,50,2,900,3,15, 0,ADD,X,$X,330,,,,, 0,BoneVRepeat,$X,314,50,2,900,3,15, 0,ADD,X,$X,270,,,,, 0,BoneVRepeat,$X,270,50,2,900,3,15, 0,ADD,X,$X,390,,,,, 0,SET,I,0,,,,,, 0,MUL,X2,$I,30,,,,, 0,ADD,X2,$X2,$X,,,,, 0,ADD,H,10,$I,,,,, 0,BoneV,$X2,270,$H,2,900,,, 0,SUB,Y,365,$H,,,,, 0,BoneV,$X2,$Y,$H,2,900,,, 0,ADD,I,$I,1,,,,, 0,JMPL,85,$I,24,,,,, 0,SET,I,0,,,,,, 8,HeartMaxFallSpeed,330,,,,,,, 0,SansSlam,0,,,,,,, 0,CombatZoneSpeed,540,,,,,,, 0,CombatZoneResize,-10,264,410,369,,,, 0.9,SansEndRepeat,,,,,,,, 0,SansHead,Default,,,,,,, 0,SansTorso,Default,,,,,,, 0,SansBody,HandLeft,,,,,,, 0.2,BoneStab,0,50,0.4,1,,,, 0.9,BlackScreen,1,,,,,,, 0,Sound,Flash,,,,,,, 0.4,BlackScreen,0,,,,,,, 0,Sound,Flash,,,,,,, 0,CombatZoneResizeInstant,239,226,404,391,,,, 0,HeartTeleport,320,376,,,,,, 0,HeartMode,1,,,,,,, 0,SansAnimation,HeadBob,,,,,,, 0.03333,BoneStab,1,48,0.6,1,,,, 0,BoneStab,3,48,0.6,1,,,, 0.9,BlackScreen,1,,,,,,, 0,Sound,Flash,,,,,,, 0.1,BlackScreen,0,,,,,,, 0,Sound,Flash,,,,,,, 0,HeartTeleport,262,240,,,,,, 0,SansSlam,3,,,,,,, 0.03333,BoneStab,2,48,0.6,1,,,, 0,BoneStab,3,48,0.6,1,,,, 0.9,BlackScreen,1,,,,,,, 0,Sound,Flash,,,,,,, 0.1,BlackScreen,0,,,,,,, 0,Sound,Flash,,,,,,, 0,HeartTeleport,391,376,,,,,, 0,SansSlam,0,,,,,,, 0.03333,BoneStab,0,48,0.6,1,,,, 0,BoneStab,1,48,0.6,1,,,, 0.9,BlackScreen,1,,,,,,, 0,Sound,Flash,,,,,,, 0.1,BlackScreen,0,,,,,,, 0,Sound,Flash,,,,,,, 0,HeartTeleport,262,240,,,,,, 0,SansSlam,2,,,,,,, 0,SansX,320,,,,,,, 0.03333,BoneStab,2,48,0.6,1,,,, 0.7,HeartMode,0,,,,,,, 0,SET,gt,0,,,,,, 0,SET,gin,1,,,,,, 0,MUL,Ang,$gt,-10,,,,, 0,COS,X,$Ang,,,,,, 0,SIN,Y,$Ang,,,,,, 0,MUL,EndX,$X,150,,,,, 0,MUL,EndY,$Y,150,,,,, 0,MUL,X,$EndX,3,,,,, 0,MUL,Y,$EndY,3,,,,, 0,ADD,X,$X,320,,,,, 0,ADD,Y,$Y,306,,,,, 0,ADD,EndX,$EndX,320,,,,, 0,ADD,EndY,$EndY,306,,,,, 0,ADD,Ang,$Ang,180,,,,, 0,GasterBlaster,0,$X,$Y,$EndX,$EndY,$Ang,0.5,0 0,ADD,gt,$gt,$gin,,,,, 0,JMPNL,156,$gin,1.7,,,,, 0,ADD,gin,$gin,0.015,,,,, 0.06666,JMPL,140,$gt,190,,,,, 1,SansHead,BlueEye,,,,,,, 0,HeartMaxFallSpeed,750,,,,,,, 0,SansBody,HandRight,,,,,,, 0,SansSlamDamage,1,,,,,,, 0,SET,I,0,,,,,, 0,SET,Direction,0,,,,,, 0,SET,LastDir,2,,,,,, 0,SET,Wait1,0.13333,,,,,, 0,SET,Wait2,0.13333,,,,,, 0,JMPNE,168,$Direction,$LastDir,,,,, 0,SUB,Direction,$Direction,2,,,,, 0,JMPNL,170,$Direction,0,,,,, 0,ADD,Direction,$Direction,4,,,,, 0,JMPL,172,$Direction,4,,,,, 0,SUB,Direction,$Direction,4,,,,, 0,MUL,Jump,$Direction,2,,,,, 0,ADD,Jump,$Jump,1,,,,, 0,JMPREL,$Jump,,,,,,, 0,SansBody,HandRight,,,,,,, 0,JMPREL,6,,,,,,, 0,SansBody,HandDown,,,,,,, 0,JMPREL,4,,,,,,, 0,SansBody,HandLeft,,,,,,, 0,JMPREL,2,,,,,,, 0,SansBody,HandUp,,,,,,, $Wait1,SansSlam,$Direction,,,,,,, $Wait2,SET,LastDir,$Direction,,,,,, 0,MOD,Odd,$I,2,,,,, 0,JMPZ,187,$Odd,,,,,, 0,RND,Direction,4,,,,,, 0,JMPNE,191,$I,21,,,,, 0,HeartMaxFallSpeed,480,,,,,,, 0,SET,Wait1,0.2,,,,,, 0,SET,Wait2,0.2,,,,,, 0,JMPNE,194,$I,25,,,,, 0,SansHead,Default,,,,,,, 0,SansSweat,1,,,,,,, 0,JMPNE,200,$I,33,,,,, 0,SansHead,Tired1,,,,,,, 0,SansSweat,2,,,,,,, 0,HeartMaxFallSpeed,330,,,,,,, 0,SET,Wait1,0.5,,,,,, 0,SET,Wait2,1.1,,,,,, 0,JMPNE,203,$I,33,,,,, 0,JMPE,186,$Direction,1,,,,, 0,JMPE,186,$Direction,$LastDir,,,,, 0,JMPNE,206,$I,35,,,,, 0,HeartMaxFallSpeed,240,,,,,,, 0,SET,Direction,3,,,,,, 0,JMPNE,210,$I,36,,,,, 0,SansHead,Tired2,,,,,,, 0,SansSweat,3,,,,,,, 0,HeartMaxFallSpeed,60,,,,,,, 0,ADD,I,$I,1,,,,, 0,JMPL,166,$I,38,,,,, 1.5,SansAnimation,Tired,,,,,,, 2.4,EndAttack,,,,,,,,